Comments Off on World of Warcraft: Wrath of Lich KingTechnology
I don’t play World of Warcraft nor do I really claim to even understand it but that doesn’t mean I can’t appreciate the absolutely fantastic 3D in the cinematic trailer for the new Wrath of Lich King game. It’s really beautiful work, the king of 3D that transcends technology and reaches art.
Michael Kutsche is an award-winning conceptual artist, illustrator and 3d artist located in Berlin, Germany. He has worked in VFX since 98 his experience ranges from art direction, animation, design and work for music videos and film. He specializes in designing character art. He has worked for some big names in the business.
Holy crap there is some totally awesome actionscript experimentation going on at the new blog of Mr. Doob. Man that guy is amazing, sincerely. There are just so many awesome things at his site. I am just blown away every time I visit. Spend some time clicking around, you will not be disappointed. I personally guarantee it.
Belgian graphic designer and 3d artist, Tim Muller recently updated his site with a lot of new work. I gotta be honest, I was really into his experimental 3D work more than anything else. I really like the glass-like effect on some of the objects and how they are reflecting light from their surface. Even though it’s fake and abstract, there is still something really tactile happening there. It feels like you could reach out and touch it.
Liam Kemp is a pioneer of sorts. For several years now he has been attempting to achieve an unparalleled level of realism in 3D that few have been able to achieve. He is currently working on a project titled, “The Normals” that is now 4 years into production. The animation test above is further proof that he is closing in on that final gap between seamless human realism in 3D animation. It’s mindblowing work and really makes you wonder what is next.
You can read a nice interview with Kemp in CG Society here.
There are some pretty accomplished pinup style 3D illustrations in the portfolio of Steven Stahlberg at Android Blues. Once you get around the obvious eye-candy factor the next thing you realize is that you are looking at something expertly crafted.
I have to say, I was shocked when I found this site. I use textures a lot in my work. Some of them I make on my own, the rest I find on the web. It is always a struggle to find a good spot to get them from and when I found , I realized my search was over. The site was put up by a 3D artist to serve as a resource for 3D texture mapping. Basically, he wanted to create a resource for other artists, so they wouldn’t have to waste their time scouring the internet for textures. They could find them all in one spot. Its pretty amazing really because every link you click goes deeper and deeper.
For example I created the image above using one of the splatter textures, under the ’round’ subcategory. Get this, in that ’round’ subcategory, there are 81 images. It is seriously insane just how much imagery is on this site. I know I am revealing my nerdiness here in a big way but it really sincerely made my day.
Of course you can suggest and contribute your own textures as well. My sincerest thanks to the author of this website. I am always amazed by the spirit of community that has been proliferated by the internet. Its liberating to see people sharing just because they want to and they see how doing so provides a benefit for all.
Psyop has finished a follow up spot to their ground breaking Happiness Factory commercial from more than a year back. The original spot won almost every industry award imaginable. How they could even attempt to follow such an impactful spot with another that is equal in quality really warrants merit. The new spot is every bit as good as the first and is really incredible when considering how much work must have gone into it’s creation. I can’t think of many other television commercials that have been responsible for creating such a rich 3d environment.
Bert Simons is a Netherlands-based Designer/Programmer who has created some very unusual sculptures. Using a 3d modeling program he maps portraits of people, including himself as pictured above of over a wireframe model. He then breaks the image down into a series of geometric shapes and outputs the pieces. He cuts them apart and then after what I could only imagine would be a lengthy and trying bit of time manages to glue them together to create the striking papercraft sculptures above. Yes, that’s right they are made out of paper. Ah will the wonders of technology never cease. So bizarre but utterly fascinating, if not the least little bit disturbing.